Doom 2 For Mac



Feb 26, 2020 DOOM II was developed to work on Windows XP, Windows 7, Windows 8 or Windows 10 and is compatible with 32-bit systems. This software was originally created by id Software. The tool is sometimes referred to as 'Doom II for Windows 95', 'Doom 2', 'DOOM II - TNT - EVILUTION'.

From DoomWiki.org

The Power Macintosh 8100/80AV, a period machine meeting the minimum specifications for Doom.
Doom 2 For MacMac
  • DOOM II for Mac by id Software. Publication date 1994 Topics macintosh, mac os, mac os 8, mac os 9, system 7, macintosh software, doom, game, id software Language.
  • Latest beta of this Mac-only editor, shareware, with $10 registration free. Not updated anymore. RHEU 1.2: 125 KB DOS This is a DEU like editor that can be used to make Heretic levels and to convert Doom levels. SLADE 2.0 beta1: Link: 1150 KB sirjuddington Windows SLADE 2 is a portable map editor for Doom.
  • A playthrough of Map01 of Doom II (Entryway) on the Ultra-Violence difficulty for the PC. This is played through ZDoom. 100% kills, 100% items, and 100% secr.
  • A playthrough of Map20 of Doom II (Gotcha!) on the Ultra-Violence difficulty for the PC. This is played through ZDoom. 100% kills, 100% items, and 100% secre.

The Apple Macintosh is a brand of personal computers created by Apple Inc. beginning in 1984. During the 1990s, the standard was based on a proprietary operating system (Mac OS System 7) and the Motorola 68000 series of microprocessors. Later models replaced the Motorola 68k processor with the newer PowerPC architecture, introduced in 1994. Most applications were then shipped as 'universal binaries,' which included versions of the code compiled to run on either architecture.

Doom-engine games officially ported to this platform include:

Since then, the platform went through additional major standard changes:

  • The Mac OS operating system was replaced after version 9 by one based on NeXTSTEP (which is itself based on Mach and BSD), introduced in 2001, called Mac OS X. Some measure of backward compatibility was retained despite the OS change thanks to the Carbon API and emulation offered by the Classic Environment.
  • The PowerPC architecture was soon after replaced by the Intel x86 architecture, introduced in 2005. Again, backward compatibility was lost, necessitating the use of emulators. The Rosetta emulator was provided with the operating system for this purpose initially, but has been discontinued by Apple.

These changes make it difficult to run 68k or PowerPC applications on a modern Intel OS X computer. Emulators such as SheepShaver may be required.

Retrieved from 'https://doomwiki.org/w/index.php?title=Apple_Macintosh&oldid=146862'

From DoomWiki.org

For

The Apple Macintosh line of computers received ports of The Ultimate Doom, Doom II, and Final Doom between 1994 and 1996, each of which were sold as separate products. The porting work was performed by Lion Entertainment, Inc., under license from id Software and with GT Interactive as distributor.

The versions of Doom for Apple Macintosh are informally often referred to as MacDoom.

Features[edit]

The Macintosh port of Doom, unlike the equivalent Doom95 for PCs, is integrated tightly with the classic Mac OS operating system, with ability to be launched from the Finder, a menu bar, and custom command key shortcuts for various in-game menu options. Messages given by the game, such as the question asked when the player requests to quit, are actual Mac OS dialogs with the Doomguy's face for an icon.

In addition to the PC's low/high detail toggle, the Macintosh adds support for 640x400 resolution as a 'large graphics' mode. There is no support for aspect ratio correction, however, so the game will appear slightly flattened on the Macintosh's square-pixel display relative to its appearance on the PC.

Rather than supporting MUS, music is played from a set of external MID! files (a QuickTime-specific form of MIDI) stored in a Music folder alongside the game's WAD file and executable. Some of the MIDIs contain discrepancies between repeats of the same song.

During the special start-up credits sequence, a built-in frontend can be launched by pressing the S key, for configuring multiplayer games, adding WAD files, warping to various levels, and controlling other options.

Network multiplayer is supported over AppleTalk and IPX protocols.

System Requirements[edit]

The Macintosh port had the following minimum system requirements:

  • Motorola 68040 or PowerPC processor
  • Mac OS 7.1 or up (not compatible with Mac OS X, requires emulation or use of Classic Environment).
  • 8 MB RAM
  • 18 MB hard drive space for optimal performance; the games could run off the CD-ROM, but without music and with framerate issues.
  • 8-bit graphics mode
  • 2x CD-ROM drive for installation

Screenshots[edit]

Doom 2 For Macbook Pro

  • File menu for loading, saving, starting, and quitting games.

  • A quit message dialog

Physical media[edit]

  • The Ultimate Doom CD-ROM

  • Final Doom CD-ROM

Dhoom 2 Machinima

Retrieved from 'https://doomwiki.org/w/index.php?title=Doom_(Apple_Macintosh)&oldid=232537'